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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/FMaterialLayersFunctionsID
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialLayersFunctions.h |
| Include | #include "Materials/MaterialLayersFunctions.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
void AppendKeyString
(
FString & KeyString
) const
Remarks
TODO: Investigate whether this is really required given it is only used by FMaterialShaderMapId AND that one also uses UpdateHash.