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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/Material.h |
| Include | #include "Materials/Material.h" |
Syntax
enum EMaterialDecalResponse
{
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
MDR_MAX,
}
Values
| Name | Description |
|---|---|
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| MDR_MAX |
Remarks
Defines how the material reacts on DBuffer decals, later we can expose more variants between None and Default.