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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionLocalPosition.h |
| Include | #include "Materials/MaterialExpressionLocalPosition.h" |
Syntax
enum ELocalPositionOrigin
{
UMETA =(DisplayName="Instance"),
UMETA =(DisplayName="Pre-Skinned Instance"),
UMETA =(DisplayName="Component"),
}
Values
| Name | Description |
|---|---|
| UMETA | Position relative to instance |
| UMETA | Returns pre-skinned local position for skeletal meshes, usable in vertex shader only. |
| UMETA | Position relative to primitive actor component |
Remarks
Specifies the reference point of the local position. This can be different in some cases, e.g. for instanced meshes.