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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
| Include | #include "Materials/Material.h" |
Syntax
enum EDecalBlendMode
{
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
UMETA =(DisplayName="Translucent"),
DBM_MAX,
}
Values
| Name | Description |
|---|---|
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| UMETA | Blend full material, updating the GBuffer, does not work for baked lighting. |
| DBM_MAX |
Remarks
Defines how the GBuffer channels are getting manipulated by a decal material pass. Actual index is used to control shader parameters so don't change order.