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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionDBufferTexture.h |
| Include | #include "Materials/MaterialExpressionDBufferTexture.h" |
Syntax
enum EDBufferTextureId
{
UMETA =(DisplayName = "DBufferA (BaseColor)"),
UMETA =(DisplayName = "DBufferA (BaseColor)"),
UMETA =(DisplayName = "DBufferA (BaseColor)"),
}
Values
| Name | Description |
|---|---|
| UMETA | DBuffer A (Base Color). |
| UMETA | DBuffer A (Base Color). |
| UMETA | DBuffer A (Base Color). |