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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionShadingModel.h |
| Include | #include "Materials/MaterialExpressionShadingModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
int32 CompileShadingModelBlendFunction
(
FMaterialCompiler * Compiler,
int32 A,
int32 B,
int32 Alpha
)
Remarks
Compile a select "blend" between ShadingModels Index to a new code chunk
Parameters
| Name | Description |
|---|---|
| Compiler | The compiler to add code to |
| A | Select A if Alpha is less than 0.5f |
| B | Select B if Alpha is greater or equal to 0.5f |
| Alpha | Bland factor [0..1] |