Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AMaterialInstanceActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Materials/MaterialInstanceActor.h |
| Include | #include "Materials/MaterialInstanceActor.h" |
Syntax
UCLASS (HideCategories=Movement, HideCategories=Advanced, HideCategories=Collision,
HideCategories=Display, HideCategories=Actor, HideCategories=Attachment, MinimalAPI)
class AMaterialInstanceActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< class AActor > > | TargetActors | Pointer to actors that we want to control paramters of using Matinee. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AMaterialInstanceActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UBillboardComponent * | Returns SpriteComponent subobject |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |