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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Materials > API/Runtime/Engine/Materials/AMaterialInstanceActor
- UObject::PostLoad()
- AActor::PostLoad()
- AMaterialInstanceActor::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstanceActor.h |
| Include | #include "Materials/MaterialInstanceActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MaterialInstanceActor.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.