Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Lightmass
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALightmassPortal
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmassPortal.h |
| Include | #include "Lightmass/LightmassPortal.h" |
Syntax
UCLASS (HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ALightmassPortal : public AActor
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALightmassPortal
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| ULightmassPortalComponent * | |||
| UBillboardComponent * | Returns SpriteComponent subobject |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | Indicates whether this actor should participate in level bounds calculations | ||
| void | PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor |