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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance > API/Runtime/Engine/LevelInstance/ILevelInstanceInterface
- ILevelInstanceInterface::SetWorldAsset()
- ALevelInstance::SetWorldAsset()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceInterface.h |
| Include | #include "LevelInstance/LevelInstanceInterface.h" |
UFUNCTION (BlueprintCallable, Category=Default)
virtual bool SetWorldAsset
(
TSoftObjectPtr < UWorld > WorldAsset
)
Remarks
Sets the UWorld asset reference when loading a LevelInstance