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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance > API/Runtime/Engine/LevelInstance/FLevelInstanceActorImpl
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceActorImpl.h |
| Include | #include "LevelInstance/LevelInstanceActorImpl.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceActorImpl.cpp |
virtual void PreEditChange
&40;
FProperty &42; Property,
bool bWorldAssetChange,
TFunctionRef< void(FProperty &42;)> SuperCall
&41;