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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h |
| Include | #include "LevelInstance/LevelInstanceSubsystem.h" |
Syntax
enum ELevelInstanceBreakFlags
{
None = 0,
KeepFolders = 1 << 0,
}
Values
| Name | Description |
|---|---|
| None | |
| KeepFolders | The actors will be placed inside the folder the LI is inside of, under a subfolder with the name of the Level Instance, and also keeping their original folder structure. |