Navigation API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance References Module Engine Header /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceSubsystem.h Include #include "LevelInstance/LevelInstanceSubsystem.h" Syntax enum ELevelInstanceBreakFlags { None = 0, KeepFolders = 1 << 0, } Copy full snippetenum ELevelInstanceBreakFlags { None = 0, KeepFolders = 1 << 0, } Values Name Description None KeepFolders The actors will be placed inside the folder the LI is inside of, under a subfolder with the name of the Level Instance, and also keeping their original folder structure.