Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALevelInstanceEditorInstanceActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceEditorInstanceActor.h |
| Include | #include "LevelInstance/LevelInstanceEditorInstanceActor.h" |
Syntax
UCLASS (Transient, NotPlaceable, MinimalAPI)
class ALevelInstanceEditorInstanceActor : public AActor
Remarks
Editor Only Actor that is spawned inside every LevelInstance Instance Level so that we can update its Actor Transforms through the ILevelInstanceInterface's (ULevelInstanceComponent)
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALevelInstanceEditorInstanceActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| ALevelInstanceEditorInstanceActor * | Create
(
ILevelInstanceInterface* LevelInstance, |
||
| const FLevelInstanceID & | |||
| void | SetLevelInstanceID
(
const FLevelInstanceID& InLevelInstanceID |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| AActor * | Returns immediate selection parent | ||
| bool | Returns whether this Actor is part of another's actor selection | ||
| bool | Returns whether this actor can select its attached actors |