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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance > API/Runtime/Engine/LevelInstance/ALevelInstance
- AActor::PostRegisterAllComponents()
- ALevelInstance::PostRegisterAllComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceActor.h |
| Include | #include "LevelInstance/LevelInstanceActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelInstance/LevelInstanceActor.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.