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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetTextLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetTextLibrary.h |
Include | #include "Kismet/KismetTextLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp |
static bool FindTextInLocalizationTable
&40;
const FString & Namespace,
const FString & Key,
FText & OutText,
const FString & SourceString
&41;
Remarks
Attempts to find existing Text using the representation found in the loc tables for the specified namespace and key.
Parameters
Name | Description |
---|---|
Namespace | The namespace of the text to find (if any). |
Key | The key of the text to find. |
SourceString | If set (not empty) then the found text must also have been created from this source string. |