Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetTextLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetTextLibrary.h |
Include | #include "Kismet/KismetTextLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp |
static FText Conv_StringToText
&40;
const FString & InString
&41;
Remarks
Converts string to culture invariant text. Use Format or Make Literal Text to create localizable text