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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetTextLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetTextLibrary.h |
Include | #include "Kismet/KismetTextLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetTextLibrary.cpp |
static FText AsCurrency_Float
&40;
float Value,
TEnumAsByte< ERoundingMode > RoundingMode,
bool bAlwaysSign,
bool bUseGrouping,
int32 MinimumIntegralDigits,
int32 MaximumIntegralDigits,
int32 MinimumFractionalDigits,
int32 MaximumFractionalDigits,
const FString & CurrencyCode
&41;
Remarks
Converts a passed in float to a text formatted as a currency