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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="AssetManager")
static void UnloadPrimaryAssetList
(
const TArray < FPrimaryAssetId > & PrimaryAssetIdList
)
Remarks
Unloads a primary asset, which allows it to be garbage collected if nothing else is referencing it