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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool SphereTraceMulti
&40;
const UObject &42; WorldContextObject,
const FVector Start,
const FVector End,
float Radius,
ETraceTypeQuery TraceChannel,
bool bTraceComplex,
const TArray< AActor &42; > & ActorsToIgnore,
EDrawDebugTrace::Type DrawDebugType,
TArray< FHitResult > & OutHits,
bool bIgnoreSelf,
FLinearColor TraceColor,
FLinearColor TraceHitColor,
float DrawTime
&41;
Remarks
Sweeps a sphere along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel True if there was a blocking hit, false otherwise.
Parameters
Name | Description |
---|---|
WorldContext | World context |
Start | Start of line segment. |
End | End of line segment. |
Radius | Radius of the sphere to sweep |
TraceChannel | |
bTraceComplex | True to test against complex collision, false to test against simplified collision. |
OutHits | A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one. |