Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static void SnapshotObject
&40;
UObject &42; Object
&41;
Remarks
Notify the current transaction (if any) that this object is about to be modified and should be snapshot for intermediate update.
Internally this calls SnapshotTransactionBuffer on the given object.
Only available in the editor.
Parameters
Name | Description |
---|---|
Object | The object that is about to be modified. |