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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static void ShowAdBanner
&40;
int32 AdIdIndex,
bool bShowOnBottomOfScreen
&41;
Remarks
Will show an ad banner (iAd on iOS, or AdMob on Android) on the top or bottom of screen, on top of the GL view (doesn't resize the view) (iOS and Android only)
Parameters
Name | Description |
---|---|
AdIdIndex | The index of the ID to select for the ad to show |
bShowOnBottomOfScreen | If true, the iAd will be shown at the bottom of the screen, top otherwise |