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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Utilities", Meta=(ScriptMethod))
static bool ResetEditorProperty
(
UObject * Object,
const FName PropertyName,
const EPropertyAccessChangeNotifyMode ChangeNotifyMode
)
Remarks
Attempts to reset the value of a named property on the given object so that it matches the value of the archetype. Whether the property value was found and correctly reset.
Parameters
| Name | Description |
|---|---|
| Object | The object you want to reset a property value on. |
| PropertyName | The name of the object property to reset the value of. |
| ChangeNotifyMode | When to emit property change notifications. |