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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FSoftClassPath MakeSoftClassPath
&40;
const FString & PathString
&41;
Remarks
Builds a Soft Class Path struct from a string that contains a full /folder/packagename.class path. For blueprint classes, this needs to point to the actual class (often with _C) and not the blueprint editor asset