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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Utilities", Meta=(DeterminesOutputType="Asset"))
static UObject * LoadAsset_Blocking
(
TSoftObjectPtr < UObject > Asset
)
Remarks
Resolves or loads a Soft Object Reference immediately, this will cause hitches and Async Load Asset should be used if possible