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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool LineTraceSingleByProfile
&40;
const UObject &42; WorldContextObject,
const FVector Start,
const FVector End,
FName ProfileName,
bool bTraceComplex,
const TArray< AActor &42; > & ActorsToIgnore,
EDrawDebugTrace::Type DrawDebugType,
FHitResult & OutHit,
bool bIgnoreSelf,
FLinearColor TraceColor,
FLinearColor TraceHitColor,
float DrawTime
&41;
Remarks
Trace a ray against the world using a specific profile and return the first blocking hit True if there was a hit, false otherwise.
Parameters
| Name | Description |
|---|---|
| WorldContext | World context |
| Start | Start of line segment. |
| End | End of line segment. |
| ProfileName | The 'profile' used to determine which components to hit |
| bTraceComplex | True to test against complex collision, false to test against simplified collision. |
| OutHit | Properties of the trace hit. |