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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool LineTraceMulti
&40;
const UObject &42; WorldContextObject,
const FVector Start,
const FVector End,
ETraceTypeQuery TraceChannel,
bool bTraceComplex,
const TArray< AActor &42; > & ActorsToIgnore,
EDrawDebugTrace::Type DrawDebugType,
TArray< FHitResult > & OutHits,
bool bIgnoreSelf,
FLinearColor TraceColor,
FLinearColor TraceHitColor,
float DrawTime
&41;
Remarks
Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit. This trace finds the objects that RESPOND to the given TraceChannel True if there was a blocking hit, false otherwise.
Parameters
Name | Description |
---|---|
WorldContext | World context |
Start | Start of line segment. |
End | End of line segment. |
TraceChannel | The channel to trace |
bTraceComplex | True to test against complex collision, false to test against simplified collision. |
OutHit | Properties of the trace hit. |