Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FTimerHandle K2_SetTimer
&40;
UObject &42; Object,
FString FunctionName,
float Time,
bool bLooping,
float InitialStartDelay,
float InitialStartDelayVariance
&41;
Remarks
Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters. The timer handle to pass to other timer functions to manipulate this timer.
Parameters
Name | Description |
---|---|
Object | Object that implements the delegate function. Defaults to self (this blueprint) |
FunctionName | Delegate function name. Can be a K2 function or a Custom Event. |
Time | How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set. |
bLooping | true to keep executing the delegate every Time seconds, false to execute delegate only once. |
InitialStartDelay | Initial delay passed to the timer manager to allow some variance in when the timer starts, in seconds. |
InitialStartDelayVariance | Use this to add some variance to when the timer starts in lieu of doing a random range on the InitialStartDelay input, in seconds. |