Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool K2_IsTimerPaused
&40;
UObject &42; Object,
FString FunctionName
&41;
Remarks
Returns true if a timer exists and is paused for the given delegate, false otherwise. True if the timer exists and is paused.
Parameters
Name | Description |
---|---|
Object | Object that implements the delegate function. Defaults to self (this blueprint) |
FunctionName | Delegate function name. Can be a K2 function or a Custom Event. |