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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool K2_IsTimerActiveHandle
&40;
const UObject &42; WorldContextObject,
FTimerHandle Handle
&41;
Remarks
Returns true if a timer exists and is active for the given handle, false otherwise. True if the timer exists and is active.
Parameters
Name | Description |
---|---|
Handle | The handle of the timer to check whether it is active. |