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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static float K2_GetTimerRemainingTime
&40;
UObject &42; Object,
FString FunctionName
&41;
Remarks
Returns time until the timer will next execute its delegate. How long is remaining in the current iteration of the timer.
Parameters
Name | Description |
---|---|
Object | Object that implements the delegate function. Defaults to self (this blueprint) |
FunctionName | Delegate function name. Can be a K2 function or a Custom Event. |