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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Online")
static bool IsLoggedIn
(
const APlayerController * SpecificPlayer
)
Remarks
Returns whether the player is logged in to the currently active online subsystem.
Parameters
| Name | Description |
|---|---|
| Player | Specific player's login status to get. May not be supported on all platforms. If null, defaults to the player with ControllerId 0. |