Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool IsLoggedIn
&40;
const APlayerController &42; SpecificPlayer
&41;
Remarks
Returns whether the player is logged in to the currently active online subsystem.
Parameters
Name | Description |
---|---|
Player | Specific player's login status to get. May not be supported on all platforms. If null, defaults to the player with ControllerId 0. |