Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FString GetSystemPath
&40;
const UObject &42; Object
&41;
Remarks
Returns the full file system path to a UObject If given a non-asset UObject, it will return an empty string