Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AssetManager", Meta=(ScriptMethod="GetSoftClassReference"))
static TSoftClassPtr < UObject > GetSoftClassReferenceFromPrimaryAssetId
(
FPrimaryAssetId PrimaryAssetId
)
Remarks
Returns the Blueprint Class Id associated with a Primary Asset Id, this works even if the asset is not loaded