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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Rendering", Meta=(UnsafeDuringActorConstruction="true"))
static int32 GetRenderingDetailMode()
Remarks
Get the clamped state of r.DetailMode, see console variable help (allows for scalability, cannot be used in construction scripts) 0: low, show objects with DetailMode low 1: medium, show objects with DetailMode medium or below 2: high, show objects with DetailMode high or below 3: epic, show all objects