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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static void GetPrimaryAssetsWithBundleState
&40;
const TArray< FName > & RequiredBundles,
const TArray< FName > & ExcludedBundles,
const TArray< FPrimaryAssetType > & ValidTypes,
bool bForceCurrentState,
TArray< FPrimaryAssetId > & OutPrimaryAssetIdList
&41;
Remarks
Returns the list of assets that are in a given bundle state. Required Bundles must be specified If ExcludedBundles is not empty, it will not return any assets in those bundle states If ValidTypes is not empty, it will only return assets of those types If ForceCurrentState is true it will use the current state even if a load is in process