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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AssetManager", Meta=(ScriptMethod="GetObject"))
static UObject * GetObjectFromPrimaryAssetId
(
FPrimaryAssetId PrimaryAssetId
)
Remarks
Returns the Object associated with a Primary Asset Id, this will only return a valid object if it is in memory, it will not load it