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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static UTexture2D &42; GetGamepadButtonGlyph
&40;
const FString & ButtonKey,
int32 ControllerIndex
&41;
Remarks
Returns glyph assigned to a gamepad button (or a null ptr if not assigned) (iOS and tvOS only)