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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FString GetDefaultLocale&40;&41;
Remarks
Get the default locale (for internationalization) used by this platform
This should be returned in IETF language tag form:
- A two-letter ISO 639-1 language code (eg, "zh")
- An optional four-letter ISO 15924 script code (eg, "Hans")
- An optional two-letter ISO 3166-1 country code (eg, "CN") The locale as an IETF language tag (eg, "zh-Hans-CN")