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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FString GetDefaultLanguage&40;&41;
Remarks
Get the default language (for localization) used by this platform
This is typically the same as GetDefaultLocale unless the platform distinguishes between the two
This should be returned in IETF language tag form:
- A two-letter ISO 639-1 language code (eg, "zh")
- An optional four-letter ISO 15924 script code (eg, "Hans")
- An optional two-letter ISO 3166-1 country code (eg, "CN") The language as an IETF language tag (eg, "zh-Hans-CN")