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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Development",
Meta=(WorldContext="WorldContextObject", CallableWithoutWorldContext))
static void ExecuteConsoleCommand
(
const UObject * WorldContextObject,
const FString & Command,
class APlayerController * SpecificPlayer
)
Remarks
Executes a console command, optionally on a specific controller
Parameters
| Name | Description |
|---|---|
| Command | Command to send to the console |
| SpecificPlayer | If specified, the console command will be routed through the specified player |