Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering|Debug",
Meta=(WorldContext="WorldContextObject", DevelopmentOnly))
static void DrawDebugString
(
const UObject * WorldContextObject,
const FVector TextLocation,
const FString & Text,
class AActor * TestBaseActor,
FLinearColor TextColor,
float Duration
)
Remarks
Draw a debug string at a 3d world location.