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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetSystemLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include | #include "Kismet/KismetSystemLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool BoxTraceMulti
&40;
const UObject &42; WorldContextObject,
const FVector Start,
const FVector End,
FVector HalfSize,
const FRotator Orientation,
ETraceTypeQuery TraceChannel,
bool bTraceComplex,
const TArray< AActor &42; > & ActorsToIgnore,
EDrawDebugTrace::Type DrawDebugType,
TArray< FHitResult > & OutHits,
bool bIgnoreSelf,
FLinearColor TraceColor,
FLinearColor TraceHitColor,
float DrawTime
&41;
Remarks
Sweeps a box along the given line and returns all hits encountered. This trace finds the objects that RESPONDS to the given TraceChannel True if there was a blocking hit, false otherwise.
Parameters
Name | Description |
---|---|
Start | Start of line segment. |
End | End of line segment. |
HalfSize | Distance from the center of box along each axis |
Orientation | Orientation of the box |
TraceChannel | |
bTraceComplex | True to test against complex collision, false to test against simplified collision. |
OutHits | A list of hits, sorted along the trace from start to finish. The blocking hit will be the last hit, if there was one. |