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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetStringTableLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetStringTableLibrary.h |
Include | #include "Kismet/KismetStringTableLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetStringTableLibrary.cpp |
static bool IsRegisteredTableId
&40;
const FName TableId
&41;
Remarks
Returns true if the given table ID corresponds to a registered string table.