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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetStringLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetStringLibrary.h |
Include | #include "Kismet/KismetStringLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetStringLibrary.cpp |
static FString BuildString_Object
&40;
const FString & AppendTo,
const FString & Prefix,
class UObject &42; InObj,
const FString & Suffix
&41;
Remarks
Converts a object->string, creating a new string in the form AppendTo+Prefix+object name+Suffix A new string built from the passed parameters
Parameters
Name | Description |
---|---|
AppendTo | An existing string to use as the start of the conversion string |
Prefix | A string to use as a prefix, after the AppendTo string |
InObj | The object to convert. Will insert the name of the object into the conversion string |
Suffix | A suffix to append to the end of the conversion string |