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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetRenderingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
| Include | #include "Kismet/KismetRenderingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Rendering",
Meta=(DisplayName="Render Target 2D Array Create Static Texture 2D Array Editor Only", Keywords="Create Static Texture from Render Target", UnsafeDuringActorConstruction="true"))
static UTexture2DArray * RenderTargetCreateStaticTexture2DArrayEditorOnly
(
UTextureRenderTarget2DArray * RenderTarget,
FString Name,
enum TextureCompressionSettings CompressionSettings,
enum TextureMipGenSettings MipSettings
)
Remarks
Creates a new Static Texture 2D Array from a Render Target 2D Array. Only works in the editor