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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetRenderingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
| Include | #include "Kismet/KismetRenderingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Rendering",
Meta=(Keywords="ReadRenderTarget", WorldContext="WorldContextObject"))
static TArray < FLinearColor > ReadRenderTargetRawUVArea
(
UObject * WorldContextObject,
UTextureRenderTarget2D * TextureRenderTarget,
FBox2D Area,
bool bNormalize
)
Remarks
Incredibly inefficient and slow operation! Read an area of values as-is from a render target using a rectangle defined by UV [0,1]x[0,1] coordinates.