Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UKismetRenderingLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include | #include "Kismet/KismetRenderingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static FLinearColor ReadRenderTargetRawPixel
&40;
UObject &42; WorldContextObject,
UTextureRenderTarget2D &42; TextureRenderTarget,
int32 X,
int32 Y,
bool bNormalize
&41;
Remarks
Incredibly inefficient and slow operation! Read a value as-is from a render target using integer pixel coordinates.