Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetRenderingLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
| Include | #include "Kismet/KismetRenderingLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetRenderingLibrary.cpp |
static bool ReadRenderTargetRaw
&40;
UObject &42; WorldContextObject,
UTextureRenderTarget2D &42; TextureRenderTarget,
TArray< FLinearColor > & OutLinearSamples,
bool bNormalize
&41;
Remarks
Incredibly inefficient and slow operation! Read entire texture as-is from a render target.